Arduino Space Shooter

Interesting game written for use with an Arduino and a 20×4 LCD. This game was inspired by the Nokia Space Impact game and games such as Subway Surfers, but is less complex because of limitations in how sprites are handled by the LCD controller.

I made it to experiment using LCD screens with Arduino. Also, I wanted to try using a 3.3v Pro Mini with a 5v power source and/ or a 3.7v Li-Po battery by removing the DC-DC converter present on the board.
The whole framework can be reused for even more interesting projects. One thing that comes to my mind is modifying this project into a system resource monitor for PCs (connected via serial or via bluetooth).

A short demo is presented here. I have played around the limitations of the display by using custom bitmap characters and carefully tweaking the display refresh/redraw rate.

Furthermore, this has served as an experiment in human interaction with embedded devices. In spite of limited input options and display capabilities, I have managed to create an experience that I can call entertaining.

Github: https://github.com/vlhtg/arduino-space-shooter